Murphy's laws of combat operations...
1. Friendly fire - isn't.
2. Recoilless rifles - aren't.
3. Suppressive fires - won't.
4. You are not Superman; Marines and fighter
pilots take note.
5. A sucking chest wound is Nature's way of
telling you to slow down.
6. If it's stupid but it works, it isn't
stupid.
7. Try to look unimportant; the enemy may be
low on ammo and not want to waste a bullet on you.
8. If at first you don't succeed, call in an
air strike.
9. If you are forward of your position, your
artillery will fall short.
10. Never share a foxhole with anyone braver
than yourself.
11. Never go to bed with anyone crazier than
yourself.
12. Never forget that your weapon was made by
the lowest bidder.
13. If your attack is going really well, it's
an ambush.
14. The enemy diversion you're ignoring is
their main attack.
15. The enemy invariably attacks on two
occasions: when they're ready; when you're not.
16. No OPLAN ever survives initial contact.
17. There is no such thing as a perfect plan.
18. Five second fuses always burn three
seconds.
19. There is no such thing as an atheist in a
foxhole.
20. A retreating enemy is probably just
falling back and regrouping.
21. The important things are always simple;
the simple are always hard.
22. The easy way is always mined.
23. Teamwork is essential; it gives the enemy
other people to shoot at.
24. Don't look conspicuous; it draws fire. For
this reason, it is not at all uncommon for aircraft carriers to be
known as bomb magnets.
25. Never draw fire; it irritates everyone
around you.
26. If you are short of everything but the
enemy, you are in the combat zone.
27. When you have secured the area, make sure
the enemy knows it too.
28. Incoming fire has the right of way.
29. No combat ready unit has ever passed
inspection.
30. No inspection ready unit has ever passed
combat.
31. If the enemy is within range, so are you.
32. The only thing more accurate than incoming
enemy fire is incoming friendly fire.
33. Things which must be shipped together as a
set, aren't.
34. Things that must work together, can't be
carried to the field that way.
35. Radios will fail as soon as you need fire
support. (Corollary: Radar tends to fail at night and in bad
weather, and especially during both.)
36. Anything you do can get you killed,
including nothing.
37. Make it too tough for the enemy to get in,
and you won't be able to get out.
38. Tracers work both ways.
39. If you take more than your fair share of
objectives, you will get more than your fair share of objectives to
take.
40. When both sides are convinced they're
about to lose, they're both right.
41. Professional soldiers are predictable; the
world is full of dangerous amateurs.
43. Military Intelligence is a contradiction.
44. Fortify your front; you'll get your rear
shot up.
46. Weather ain't neutral.
47. If you can't remember, the Claymore is
pointed towards you.
48. Air defence motto: shoot 'em down; sort
'em out on the ground.
49. 'Flies high, it dies; low and slow, it'll
go.
50. The Cavalry doesn't always come to the
rescue.
51. Napalm is an area support weapon.
52. Mines are equal opportunity weapons.
53. B-52s are the ultimate close support
weapon.
54. Sniper's motto: reach out and touch
someone.
55. Killing for peace is like screwing for
virginity.
56. The one item you need is always in short
supply.
57. Interchangeable parts aren't.
58. It's not the one with your name on it;
it's the one addressed "to whom it may concern" you've got
to think about.
59. When in doubt, empty your magazine.
60. The side with the simplest uniforms wins.
61. Combat will occur on the ground between
two adjoining maps.
62. If the Platoon Sergeant can see you, so
can the enemy.
63. Never stand when you can sit, never sit
when you can lie down, never stay awake when you can sleep.
64. The most dangerous thing in the world is a
Second Lieutenant with a map and a compass.
65. Exceptions prove the rule, and destroy the
battle plan.
66. Everything always works in your HQ,
everything always fails in the Colonel's HQ.
67. The enemy never watches until you make a
mistake.
68. One enemy soldier is never enough, but two
is entirely too many.
69. A clean (and dry) set of BDU's is a magnet
for mud and rain.
70. The worse the weather, the more you are
required to be out in it.
71. Whenever you have plenty of ammo, you
never miss. Whenever you are low on ammo, you can't hit the broad
side of a barn.
71. The more a weapon costs, the farther you
will have to send it away to be repaired.
72. The complexity of a weapon is inversely
proportional to the IQ of the
weapon's operator.
73. Field experience is something you don't
get until just after y u need it.
74. No matter which way you have to march, its
always uphill.
75. If enough data is collected, a board of
inquiry can prove anything.
76. For every action, there is an equal and
opposite criticism. (in boot camp)
77. Air strikes always overshoot the target,
artillery always falls short.
78. When reviewing the radio frequencies that
you just wrote down, the most important ones are always illegible.
79. Those who hesitate under fire usually do
not end up KIA or WIA.
80. The tough part about being an officer is
that the troops don't know what they want, but they know for certain
what they don't want.
81. To steal information from a person is
called plagiarism. To steal information from the enemy is called
gathering intelligence.
82. The weapon that usually jams when you need
it the most is the M60.
83. The perfect officer for the job will
transfer in the day after that billet is filled by someone else.
84. When you have sufficient supplies ammo,
the enemy takes 2 weeks to attack. When you are low on supplies ammo
the enemy decides to attack that night.
85. The newest and least experienced soldier
will usually win the Medal of Honour.
86. A Purple Heart just proves that were you
smart enough to think of a plan, stupid enough to try it, and lucky
enough to survive.
87. Murphy was a grunt.
88. Beer Math --> 2 beers times 37 men
equals 49 cases.
89. Body count Math --> 3 guerrillas plus 1
probable plus 2 pigs equals 37 enemies killed in action.
90. The bursting radius of a hand grenade is
always one foot greater than your jumping range.
91. All-weather close air support doesn't work
in bad weather.
92. The combat worth of a unit is inversely
proportional to the smartness of its outfit and appearance.
93. The crucial round is a dud.
94. Every command which can be misunderstood,
will be.
95. There is no such place as a convenient
foxhole.
96. Don't ever be the first, don't ever be the
last and don't ever volunteer to do anything.
97. If your positions are firmly set and you
are prepared to take the enemy assault on, he will bypass you.
98. If your ambush is properly set, the enemy
won't walk into it.
99. If your flank march is going well, the
enemy expects you to outflank him.
100. Density of fire increases proportionally
to the curiousness of the target.
101. Odd objects attract fire - never lurk
behind one.
102. The more stupid the leader is, the more
important missions he is ordered to carry out.
103. The self-importance of a superior is
inversely proportional to his position in the hierarchy (as is his
deviousness and mischievousness).
104. There is always a way, and it usually
doesn't work.
105. Success occurs when no one is looking,
failure occurs when the General is watching.
106. The enemy never monitors your radio
frequency until you broadcast on an unsecured channel.
107. Whenever you drop your equipment in a
fire-fight, your ammo and grenades always fall the farthest away,
and your canteen always lands at your feet.
108. As soon as you are served hot chow in the
field, it rains.
109. Never tell the Platoon Sergeant you have
nothing to do.
110. The seriousness of a wound (in a
fire-fight) is inversely proportional to the distance to any form of
cover.
111. Walking point = sniper bait.
112. Your bivouac for the night is the spot
where you got tired of marching that day.
113. If only one solution can be found for a
field problem, then it is usually a stupid solution.
114. All or any of the above combined.
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